![]() Remove Burning, Diseased, Decaying Touch, Poisoned and Bleeding. Heal target and create a water puddle beneath them. Properties: Requires Hydrosophist 2 and Warfare 2 Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid. Create a water puddle beneath every target. Properties: Requires Hydrosophist 1 and Polymorph 1 Everytime an ally walks into melee range near you, a healing tear bathes them. Healing Tears Three healing tears circle around you. Properties: Requires Hydrosophist 2 and Scoundrel 2 Special: Set Vampiric Hunger Aura for 2 turns Life Steal heals you in proportion to the damage you deal to Vitalit Set Vampiric Hunger Aura on every ally around you, adding 50% Life Steal for 2 turns. Properties: Requires Hydrosophist 1 and Scoundrel 1 Life Steal heals you in proportion to the damage you deal to Vitality. Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Properties: Requires Hydrosophist 1 and Huntsman 1 Special: Restore as much as 34 Magic Armour depending on relevant surface area Properties: Requires Hydrosophist 2 and Huntsman 2Ĭonsume Frozen surfaces around you and convert them to Magic Armou Special: Restore up to 34 Magic Armour, dependent on relevant surface area They create ice surfaces where they hit the ground.įully restore target character's Magic ArmourĮach ally consumes Frozen surfaces around them, converting the frozen surfaces to Magic Armour. Icicles fall from the sky, chilling enemies and dealing water damage. Target ally becomes immune to all damage, and heals over time. Otherwise they receive X Water Damage and become Frozen. Targets in the cone that are frozen and under 20% Vitality shatter and instantly die. And learn with willing feet to tread The slippery patls of sin. Target 3 positions and shoot an ice shard at each one, dealing X Water Damage and making targets Chilled. rouri osetite is i but ( : KFIRg 1 2 lite s boneca SFP agrilar bez 13. Special: Restore 3 Magic Armour for 3 turns Regenerate Magic Armour for all alies around caster. Set Chilled on enemies around you and deal X Water Damage. ![]() ![]() Or since someone already spoiled it, magic shell the 'opener of the sarcophogus' first, then they'l be immune to the petrify effect upon the initial opening, it also cures petrifications as well as prevents. Releases a stream of Blessed Steam that heals characters in its path. Bless the tomb to remove the petrify effect. Restoration also cures Poisoned and Bleeding.ĭeal X Water Damage and set Chilled status on characters in the area. Set Wet status on characters in the area. Shoot a bolt of healing energy that will jump to nearby allies.Ĭreate a spreading water surface which douses fires. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.Ģ0 ice shards fall from the sky, each dealing X Water Damage to characters within 13m range from impact.ĭamage based on your level and receives bonus from Intelligence Ice forms a defensive barrier around the target, providing 8 Magic Armour. Hydrosophist spells in Divinity: Original Sin 2 Name ![]()
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