![]() ![]() ![]() NET Framework 4.5, typically /path_to_mono_root/lib/mono/4.5/. You can override the MONO_PATH environment variable to point to the location of your. If you installed Mono in a specific directory, things might get a bit more complex. If you installed Mono in the classical system directories (using the upstream macOS or Windows installers, or the Linux repositories), everything should work out of the box. You need to install the current stable version of Mono to use with Godot, as you will be developing applications which require the. It comes in separate binaries with an additional system requirement: the Mono SDK. Of course, the main feature many have been waiting for is the Mono support. There was also a strong focus on the documentation, with the Class Reference close to 70% complete now (which is already much higher than the completion level of the 2.x API documentation). Since the previous alpha build, there have been hundreds of bugs fixed, as well as many usability enhancements to make the new features as easy to use as possible. Godot 2.1 is still supported and well documented. Note: New Godot users should not use this build to start their learning. ![]() There is also no guarantee that projects started with the alpha 2 build will still work later builds, as we reserve the right to do necessary breaking adjustments up to the beta stage. This release is exclusively for testers who are already familiar with Godot and can report the issues they experience on GitHub. For the Mono build, there is no specific documentation yet. There is still a long way of bug fixing and usability improvement until we can release the stable version, and this release comes with incomplete documentation: the in-editor and online Class Reference is quite complete thanks to the awesome work of our documentation team, but there aren’t many tutorials about using Godot 3.0 yet. IMPORTANT: This is an alpha build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.0 would be on its release. Some caveats are documented below as well as in the introduction blog post, so make sure to read them before filing issues. It’s also the first build to include the long awaited support for the C# programming language using Mono! This is of course still pretty rough, though usable, and we are looking forward to your feedback and bug reports. A little treat (or is it a trick?) for our community on this Halloween eve: Godot 3.0 alpha 2 is out, ready for your testing! It’s already been 3 months since our previous official development snapshot, and lots of bugs have been fixed, making us one big step closer to the final 3.0 stable release. ![]()
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